oreoauctions.blogg.se

7d2d live webmap
7d2d live webmap




7d2d live webmap
  1. 7D2D LIVE WEBMAP UPDATE
  2. 7D2D LIVE WEBMAP CODE
  3. 7D2D LIVE WEBMAP OFFLINE

The rules of reddit are always in effect do not dox users or post information that can lead to doxx do not call for brigades or witchhunts against subreddits or users do not post child pornography etc.Changed API executeconsolecommand: Added optional parameters raw and simple - raw returns the command output as a simple string, simple returns it as a JSON string.Fixed API getplayersonline A16 compatibility.Fixed players list showing wrong last online times.

7D2D LIVE WEBMAP CODE

Internal: Fixed chat code hanging onto ClientInfo objects.Added X-Forwarded-Proto use when forwarding from a proxy with SSL enabled.Changed: Centering markers on the map as long as the popup is open.Fixed: Mrker handling to not close+reopen popups.Updated to Leaflet 1.2 (many thanks to ecv :) ).

7D2D LIVE WEBMAP OFFLINE

  • Changed API getplayerslocation: Only transfer state of offline players when the HTTP query parameter "offline=true" is added (heavily reduces traffic on highly frequented servers).
  • Changed API getplayerslocation: Removed unused fields ip, entityid, totalplaytime, lastonline, ping (both for traffic reduction as well as data protection).
  • 7d2d live webmap

    Fixed validation of Steam OpenID server's SSL certificate.Internal: Fixed JSON encoding for empty arrays/objects.Also added as console command "openiddebug" (with parameters 0/1).Added option to debug OpenID issues with command line argument "-debugopenid".

    7d2d live webmap

    Fixed XSS attacks by Steam profile name ( #152).Fixed menu expand button being behind the map.Added API getplayerinventories: Single request to get inventories of all currently online players (thanks to Prisma501 for providing the base code) ( #114).I plan to get some tickets done next week but can not promise anything.Fixed: Location of persistent data file.Only compatible with A17.0 b221 and newer.Fixed: Quality parameter on give command.Fixed: Game version compatibility of GamePrefs (not using hardcoded EnumGamePref values anymore as they can change between game versions).Specify a negative number combined with a firstline value to get the count lines up to (and including) the specified entry.Specify a negative number combined with no firstline value to get the count last lines stored in the log.Added: Parameter count to GetLog API, allowing to override how many lines are returned in one query (up to 1000 from the default 50).Added: Bool parameters showiconname and showiconcolor to GetPlayerInventory and GetPlayerInventories APIs to exclude the icon name and/or color if not needed.Changed: Trying to execute a non-existing command through the Web API will return HTTP code 404 instead of 501.Fixed: Marker clustering on high zoom levels.Fixed: rendermap throwing (irrelevant) warnings, rendermap not cleaning up properly after finishing.Fixed: Player inventory screen not respecting A17's new bag size (9*5 instead of 8*4).Fixed: Players added to map even if they never actually fully joined the server.

    7D2D LIVE WEBMAP UPDATE

  • No new functions, this is just a compatibility update (fixed Vector2i accesses).
  • Only compatible with A18.0 b134 and newer.
  • Only compatible with A19.0 b152 and newer.
  • Fixed coordinate display (provided by BadPlayer).
  • Less heavy weight and more responsive way of watching the server log
  • Added: SSE (ServerSentEvents) subsystem (thanks to Catalysm for the idea and basic implementation!).
  • Added: Options for fractional map zoom, can be configured in webserver/js/map.js lines 42 - 46.
  • No new functions, this is just a compatibility update.
  • Only compatible with A20.0 b200 and newer.
  • Versions in brackets are: CommandExtensions_ CommonFunc_ WebAndMapRendering rev.






    7d2d live webmap